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Showing posts with the label JAVA

Far Beyond ‘New’: Exploring Creational Patterns and How They Can Revolutionize Your Code

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     In building solid and flexible software, few aspects are as essential as the way objects are created and organized. Although many developers are accustomed to instantiating objects directly using the new  operator, this practice often leads to rigid code that is hard to modify and even more complex to maintain. This is where creational design patterns come in— a set of solutions that offer elegant and structured ways to handle object creation, promoting more adaptable and reusable code. .      Creational patterns help solve common object creation problems, allowing you to abstract and simplify the process. Instead of worrying about the specific details of instantiation every time a new need arises, you can rely on tested frameworks to handle various creation scenarios. From the classic Singleton , which ensures a single instance, each pattern offers a unique approach to object creation, adapting to different development contexts .    ...

Unveiling SOLID Principles: Fundamentals of Modern Programming

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  Hello, everyone! In this article, I want to share some insights I've gained through courses and, especially, from reading Clean Code by Robert C. Martin, also known as "Uncle Bob." Among the book's many teachings, I find the SOLID principles to be one of the most important topics. Although widely discussed, it's easy to overlook or forget some of the details. I faced this challenge myself, so I developed a method to remember and consistently apply these principles. To make it easier to understand, I used examples from our everyday lives, making these concepts more accessible. In this article, I’ll share these ideas with you. Single Responsibility Principle The Single Responsibility Principle states that a class should have only one responsibility. This means it should be designed to avoid breaking this principle during development. It might seem a bit abstract at first, so let’s break it down with a simple example. Think of a mop and a broom. Each has a specifi...